Why Do Bandits Always Do THIS?
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Summary
This video discusses a new mechanic in an RPG where players can intimidate bandits instead of fighting them. This feature aims to be more immersive and realistic than typical RPG bandit encounters, allowing player reputation to influence world reactions.
Key points- Bandits in most RPGs attack players on sight, regardless of the player's accomplishments.
- The discussed RPG offers an intimidation option for clearing bandit camps.
- Players can scare off enemies if their reputation is high enough.
- This intimidation mechanic is designed to be more immersive and realistic.
- Player reputation has consequences and affects how the game world reacts to them.
Chapters
Notable quotes (3)
“You have 10 seconds to leave before I kill everybody here.”
“reputation is high enough, you can scare off any enemy in our RPG.”
“And we think this mechanic is super immersive, since a real bandit wouldn't dare to attack a demigod.”
0:00Why are bandits so stupid in video games? Bandits in RPGs always attack you on sight, even if you single-handedly defeated the Eater of Worlds. And we think this is ridiculous. So, our RPG does things a bit differently. Imagine you have a quest to clear out a bandit camp. In most games, bandits would just attack you on sight. But, our game gives you another option, intimidation.
0:16>> You have 10 seconds to leave before I kill everybody here. >> reputation is high enough, you can scare off any enemy in our RPG. And we think this mechanic is super immersive, since a real bandit wouldn't dare to attack a demigod. It also gives your actions consequences, since your reputation actually impacts the way the world reacts to you. So, we're wondering,
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