2outube
Plus Search Batch YouTube
Transcript

Should You Be Able To Do This To Everyone? #indiedev #indiegamedev #gamedev #devlog

All Amyria transcripts →
Summary

This video discusses the implications of allowing players to kill every NPC in an RPG, including the challenges of questing and acquiring supplies. It explores potential solutions such as NPC respawning or making key characters unkillable, while acknowledging the immersion benefits and potential drawbacks of such a system.

Key points
  • The game design considers making all NPC deaths permanent, forcing the world to adapt to player actions.
  • A key challenge is how players would acquire quests and supplies if all NPCs are killable.
  • One proposed solution is for new NPCs to arrive from across the sea to repopulate cleared towns.
  • Another solution is to make essential NPCs like questgivers and merchants unkillable.
  • The design aims to enhance immersion by allowing players to kill anyone, but also risks making the world feel empty.
Chapters
Notable quotes (4)

“death permanent, forcing the world to”

“If you can kill everyone, how do you get quests?”

“NPCs would voyage over from across the”

“making key NPCs like questgivers and merchants”

0:00Should you be able to kill every NPC in our RPG? We're thinking of making every death permanent, forcing the world to adapt to whoever you've killed. But this creates obvious challenges. If you can kill everyone, how do you get quests? How do you buy supplies or interact with the world at all? There are a few ways we could solve this. One option plays into our Age of Exploration theme. New NPCs would voyage over from across the sea to resettle the towns you've cleared out. Another possibility is making key NPCs like questgivers and merchants unkillable, so the world can always function. In our opinion, being able to
0:26kill everyone genuinely adds to immersion, but it could also leave the world feeling empty.
Works on any YouTube video. Swap youtube.com for 2outube.com in the address bar — or paste a link.
Read another video
Should You Be Able To Do This To Everyone? #indiedev #indiegamedev #gamedev #devlog

Email this transcript

The full transcript as Markdown, straight to your inbox. Nothing else — no list, no follow-ups.

Keyboard shortcuts

Search the transcript/
Copy plain textc
Slow down / speed up[ ]
Show this help?
Close / clear searchesc